Sunday, August 27, 2006

Finally things are moving forward in Lunapaint(lp) land. All the basic functionality is now accounted for and I can start to make things a bit more advanced - in short, Lunapaint isn't only experimental anymore but in fact useful. While I am steaming ahead towards version 0.3, I hope that the users now can start making use of the app and send me some images they've made! The image gallery on the lp website is very weak at the moment but that can change with your contribution.

I've updated the CMS system on the lp website and have started thinking about adding an interactive part of the site. We're incidentially gonna use this CMS system on the new Team Aros website we're planning and also on the new Resistance HQ website. The CMS will be LGPL soon but I've yet to decide how I'm gonna manage the source under this license. I know from experience that both berlios and sourceforge are slow as hell, and using them is something I'd rather avoid. Anyone know of any good alternatives to the two, please leave a comment :-)

Saturday, August 19, 2006

Lunapaint v0.2.2 is out, and with this, I'm making ready to take on v0.3! There have been some changes in how the release is made; the bugs and todo list is removed. The reason is that since there isn't any real interaction with users yet (this will be made when the Lunapaint website is updated soon), there's no immediate point. Besides, the old buglist doesn't contain any remaining bugs, and new ones aren't show stoppers. As for the TODO, I'll make a status page instead.

I hope you who use AROS, either Native or Hosted, can make some images, and send them to me. I need to populate the gallery section of the website, and I'd rather not only feature my own images...

In other news.. :-) I've made a small command line tool to convert jpeg, png and bmp into .raw64 format, which can be imported into Lunapaint. I'll post this binary, including full source, on the Lunapaint website. Keep an eye out for it.

Sunday, August 13, 2006

I've decided to release v0.2.2 before v0.3 is out. The reason is that there's enough fixes now and new things that it should be interesting for you people to try it out. v0.3 is still the main release I'm aiming for, but 0.2.2 will be like a showcase of the new painting routines. I've attached a screenshot so you can get an idea.
In addition to the new painting routines, most known mem leaks have been removed, so you'll like that as well!
v0.2.2 should be out by next weekend, so watch this space :-)

Tuesday, August 08, 2006

Finally, now all the old paint modes work with Antialiasing too and they vastly improve the painting experience. The line tool only has one small quirk left. Wee! Screenshot time again. Click on it to magnify. Enjoy!

Monday, August 07, 2006


Time for another progress report! I've got antialiasing somewhat complete now, and all painting functionality has been reimplemented to make use of it, together with the new coordinate system. The app is again stable and I am ready to go on with the small polish and new features. So I'm gonna be looking into adding some of the ideas I wrote about earlier, together with the already planned 0.3 stuff. So, here's a screenshot of the current state of antialiasing. Click on the small image for the full version.