I did some more work on Lunapaint today. I got the painting back online in working order, meaning you can now use it for work. The screenshot to the right shows that it still needs a bit of polishing. On larger brushes, there is a small issue with a bitmap buffer loosing some data leading to artifacts... :-). I'm gonna hunt it down during this week. The antialiased painting is nice now though, specially with an 1x1px brush. Makes it faster to draw smooth gfx as well, no more 1% opacity unantialiased brushes to fake antialiasing.
As you can see in the screenshot, you now get information about which layer you are on and on which frame. Click on the image to see the full version of the screenshot.
Hopefully development will speed up a bit again now that I'm done [for now!] with the most boring parts of the Lunapaint code. After I fix the brush dataloss, I will start working on circles and clip brushes, and the brush editor (for custom brushes).... Yeah, one thing at a time!
As you can see in the screenshot, you now get information about which layer you are on and on which frame. Click on the image to see the full version of the screenshot.
Hopefully development will speed up a bit again now that I'm done [for now!] with the most boring parts of the Lunapaint code. After I fix the brush dataloss, I will start working on circles and clip brushes, and the brush editor (for custom brushes).... Yeah, one thing at a time!